Hero Brigade

Hero Brigade was 370% funded!  Once printed, it will be on sale online via the Game Salute Shop and in person at your Friendly Local Game Store.

KickTraq:

GC_logo

“Design Philosophy” section to picture how these cards will look in their final form!

Heroic Deck-Building & Card-Battling

Those are a bunch of cool words and terms to string together, but what’s the frequency, Kenneth?  As you’ve no doubt inferred from the art, this game features comic book heroes and villains.  Pow!  Biff!  Socko!

Hero Brigade is a fast-paced, 2-player, non-collectible card duel game with a comic book hero theme — commonly referred to as “fp2pnccdgwacbht” or “F-P-two-pink-seed-gwakt” in gaming terminology — with one player in the role of the valiant Heroes (Hooray!) and one player in the role of the dastardly Villains (Boo!).

Players take turns recruiting Mercenaries and other assets from the common Resource Deck, deploying characters to form their Party, and playing cards for one-time game effects.  At the conclusion of the Play Phase, the players enter the Fight Phase and take turns beating each other up!  Pow!  Biff!  Socko!

Core Components:
Hero Deck (20 cards)
Villain Deck (20 cards)
Resource Deck (50 cards)

The Hero Brigade prototype featuring the Hero and Villain Decks (not the final card template or box art).
The Hero Brigade prototype featuring the Hero and Villain Decks (not the final card template or box art).
The Resource Deck (not the final card template).
The Resource Deck (not the final card template).

Stretch Goal Components:
10-sided die x10 – unlocked at $30k
Start-of-Turn Marker x1 – unlocked at $32.5k
Counters x5 – unlocked at $37.5k
Play-Mat x2 – unlocked at $42.5k

These extra components will unlock for all copies of Hero Brigade in the $30k - $42.5k Stretch Goal range (play-mat design not finalized).
These extra components will unlock for all copies of Hero Brigade in the $30k – $42.5k Stretch Goal range (play-mat design not finalized).

Most cards can be played in multiple ways. For example, each character has two sets of abilities which vary based on whether they’re in your Party’s Front Row or if they’re in your Support Row. Each character can also be used for a specific Play effect.  Players should always have interesting and meaningful decisions ahead of them!

Promo Vasilisa using the final card template. Character keywords like "Magic" have been replaced with custom icons as have terms like damage, healing, and damage resistance courtesy of Danielle George of Atomic Design. Art by Jakub Rozalski.
Promo Vasilisa using the final card template. Character keywords like “Magic” have been replaced with custom icons as have terms like damage, healing, and damage resistance courtesy of Danielle George of Atomic Design. Art by Jakub Rozalski.

I also wanted to flip a few standard gaming conventions on their heads.  In most card games, drawing extra cards is amazing and has neglible or absolutely no drawbacks. Hero Brigade enjoys a Mo’ Cards, Mo’ Problems approach. Each time you have to reshuffle your deck, you have to permanently remove the top card of your deck from the game.  You also permanently lose cards off the top of your deck when your Party’s characters are defeated.

You lose the game if you can’t draw a full hand of 4 cards!

This also greatly affects the standard practice of trying to permanently remove all of your terrible starting cards from your deck.  After all, you want a smooth deck experience full of bombs and power cards, right?  Yes, you can do card-drawing to pull extra threats and solutions in Hero Brigade.  Yes, you can remove unwanted cards from your hand and discard pile from the game. But don’t come crying to me when you run out of cards.  I will gladly drink your delicious tears.  If they are of a particularly fine vintage, I will bottle them for later consumption.  I will then sell those bottled tears to other tear-connoisseurs (Connoitears?) and turn a tidy profit from your abject misery.

You also can’t exclusively focus on relentlessly acquiring the best cards for your deck because you simultaneously have to develop your board position in order to defeat and fend off the other Party.  You also lose if your Party is empty at the end of the Fight Phase! Decisions, decisions!

Here’s a link to the most current version of the rules.  They will be formatted and cleaned up by a professional graphic designer before the game ships out to you!

Here’re some videos of me playing the game with my friend, Colin, who is participating in local play-testing efforts.  We are dorks.  Sorry.

Keep in mind art was only about 50% complete at the time these videos were taken with prototypes that were printed from The Gamecrafter.  All of the final game art has since been completed and the card design template improved.

Hero Brigade Video 01: Character Cards

Hero Brigade Video 02: Sample of Play

Hero Brigade Video 03: Full Play-Through

Please don’t judge the game by my concept scribbles that were utilized during the filming of these videos!

Zucchini People Games, LLC on Facebook
Zucchini People Games, LLC Website (pretty bare-bones right now)
Nick on Twitter

Kendall Goode’s Artblog (base set art)
Jakub Rozalski on CG Hub (promo Hero art)
Lea Segarra on Coroflot (promo Villain art)
Paul Brar on DeviantArt (logo and splash art)

Atomic Design (graphic design)

Millennium Games in Rochester, NY
Pair-a-Dice Games in Rochester, NY

Warning: Hero Brigade may cause spontaneous outbreaks of laughter and happiness.
Warning: Hero Brigade may cause spontaneous outbreaks of laughter and happiness.

Show your support!  Strut your Hero Brigade e-swag!

Avatars:

All avatars are sized at 250 x 250 which should re-size nicely for either Facebook or Twitter or whatever new thing you use that I’m too tragically unhip to understand.  Right-click to save and you’re ready to go!

Wallpapers:

Heroic Desktop - 1920 x 1028

Villainous Desktop - 1920 x 1028

 

Comments

  1. [...] when the game is published. If you like what you read and want to learn more, we encourage you to visit the game’s official web site or visit the Kickstarter campaign. Now that we have all that disclaimer junk out of the way, on [...]